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Tuesday, September 30, 2008

Age of Conan : Letter from the Game Director

Craig Morrison, the new Game Director for Age of Conan has posted a lengthy outline of upcoming changes and updates for the game, including details on server merges, Ymir's Pass and the PvP update.

Today I wanted to take the opportunity to go over some of the updates, changes and developments you will see in the game over the coming weeks and months. Hopefully this will give you a little insight into what order things are being addressed in and what sequence you will see the new content arrive in.

There are two things on the immediate horizon that will very soon be on the test server for public testing in the shape of Ymir’s Pass and the second stage of the PVP update. There are a couple of things I want to address on these.

Firstly Ymir’s Pass is a large zone and has quite a bit of content to test. This may mean that it stays on the test server through several updates on live. We have the ability not to include a given playfield when we build new versions for live, which means that this testing won’t hold up the release of the other new content and Ymir’s Pass will still get the time on the test server that it needs. We want the experience to be as good as possible for its release and feel the public testing phase is important in that. We hope to be bringing the playfield to the test server shortly, and we all hope you will enjoy the many varied encounters it brings.

Then there is the second stage of the PVP update that brings with it the consequence system. This new system allows for players PVP actions to have real consequences in the world, and it will greatly enhance the entire PvP experience in Conan. As you know the system is meant to bring repercussions for repeated evil behaviour (i.e. killing players outside of your level range), so should you chose to “gank” other players, a whole new gameplay area opens up! For one, it will result in you no longer being welcome in many parts of the game-world, but in its place you will have to rely on a newly arrived network of camps and areas that function with a little more moral ambiguity. This is very true to the essence of the Conan lore, and a change I think many players will find intriguing.

Another aspect which has popped up in the forums recently is whether we are going to do a server merge or not, and I can today confirm that we are actively working on an approach to merge servers, both in Europe and North America. It’s important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future. Still, there are many complexities involved in this, and we want to ensure that everything happens as fair and streamlined as possible. That work has now started, and we are naturally making sure that guilds and players can get to new servers in the best possible way. We will come back with more info on this, but I hope that this will serve as a positive injection to the social scene in the game.

Friday, September 26, 2008

Age of Conan Become More 'Player-Centric'

Funcom's Age of Conan: Hyborian Adventures has a new game director and with him comes the promise of a more "player-centric" direction for the MMO that launched in May.

"I think that the fact that Gaute leaves means that we get a direction which is more player-centric, since [new game director Craig Morrison] is so good at being hands-on with the communities at all times," said Funcom product manager Jorgen Tharaldsen to MTV Multiplayer in reference to the sudden departure of Gaute Godager.

Godager was a founding member of Funcom and served as producer on Age of Conan through the game's launch before leaving, citing dissatisfaction with the finished product.

"We have seen but the start of the evolution of Age of Conan, and out of all the people in Funcom, I can't think of anyone which could do it better than Craig," said Tharaldsen. His optimism echoes that of Morrison himself, who promised, "My main priority now is therefore to listen to, and act on, player concerns."

Tuesday, September 16, 2008

Age of Conan Review

When Age of Conan was first released I avoided it like the plague. I did this not because of the hefty price tag or the monthly subscription, nor the gigantic download or the fear of it being a bad game – I did it because I was scared of losing another 4 years of my life to a great MMO. You would need to have been living in a different solar system to avoid the hype of Age of Conan, and after hearing about the new combat system and amazing graphics I feared another WoW.

But alas, a few short months down the track and the temptation was too much to resist. I decided that it was time to put the fear of MMO Addiction behind me, and take a chance with a game that clearly deserves my attention. Thus it saddens me to say that the next few days of my life weren’t at all what I had expected. Upon purchasing AoC, waiting several hours for the installation (a whopping 24GB) and several more for the extra 2GB of patches I soon found that I had grossly underestimated the system requirements and had a tough time getting it to run properly.

It's true that my laptop only just meets the minimum requirements of the game, but the first time I started playing I could only see water and body tattoos. I knew after spending a few minutes roaming the endless water as a pair of floating tattoos that this was not how the game was supposed to be played, and began writing an email to Funcom Technical Support. Fortunately the support I received was nothing short of fantastic, and after a few updated drivers and Windows improvements and I was finally playing AoC properly, and loving every second of it. It seems that my poor little laptop won't ever be running AoC well, it's choppy and horrible at even at the best of times and my frame-rate is lucky to see 11FPS, but with the highly customisable settings turned down to their lowest I was at least able to play.

All washed up

In true Conan style, AoC begins by allowing players to choose a character from a group of slaves on a cargo ship. The character creation is second to none in the MMO genre, with 3 Races and 12 Classes in total. Although the Races are all variations of Human, they are very different from each other – with the Cimmerians of the North being able to select from the Barbaric Classes such as the Guardians, the Proud Aquilonians having access to shamans and priests, and the dark-skinned Stygians looking after the spell-caster types. The available classes are placed nicely through the races, and I doubt that many people would feel cheated when matching their race with their class.

After deciding on your lineage, you will be able to mould your appearance like never before – everything from eyebrows to cheekbones, and jaw lines to body size. Once you’ve finished, the journey begins.

By some miracle the slave vessel you were being transported in is destroyed, and you awaken on sandy island shores. A strange man stands before you, time has not been kind to him, and whilst you indulge in the fully voiced and cinematic cut scene you soon learn that your life of freedom is doomed to end almost as quickly as it had begun. The Slave Master aboard the vessel you were being transported on is already on his way to town, and once he arrives he will alert the guard of the incident, branding you as a slave – and as slaves are not allowed the privilege of freedom you would be dead before nightfall.


You'll realise quite quickly that Age of Conan will be offering you an experience unlike any you've ever seen before. It feels almost like a single-player game the likes of Elder Scrolls: Oblivion with cut scenes and voice acting present throughout. Also adding to the single-player feel is that until you first reach the city of Tortage, you will be in an instance (a section of the game separated by all other players). This helps to tell the story and create a sense of immersion like none other, and is a tactic used throughout the game. Once you have reached Tortage you will join an instance will all other players on the Island, but not those in the rest of the world. Throughout the first 20 levels of the game you will drop in and out of this instance to complete various quests in single-player mode, many of which will be specific to the class you selected back on the boat.


Something of special mention here is that the storyline present throughout your travels on Tortage is different depending on the class you have selected - that is to say that you will be completing different parts of it. The same storyline will be active no matter your class, but your role in it will differ greatly depending on your initial choices in the game. As an Assassin I was tasked at one point to steal a magical scroll from a witch who would use it to harm the city, and replace the scroll with another of my own. However when watching a friend of mine who had chosen the path of the Demonologist complete the same quest, he was instead tasked with befriending the same witch, and corrupting her plans through other means. This same style was present for the remainder of my time on Tortage, and was a welcome addition indeed.

Exploring Hyboria

Once you reach level 20, your time in Tortage will come to an end. By now you’ll have all the knowledge you need to make it in the real world, and trust me when I say that you’ll need it, as Hyboria is a one of a kind place.


The locations that you'll be exploring are truly amazing. Vast deserts, gorgeous mountains, and ruined cities are but some of places you'll visit in your travels throughout Hyboria. The graphics, sound, and scenery are better than any I've even seen in an MMO – but they come at a price. The System Requirements in AoC are also higher than any other MMO, and without a computer of notable value you, like me, will be experiencing something different altogether. It still looks beautiful – but it's faded and choppy, and most of the textures take several seconds to properly load. Luckily, it's not only the graphics and sound in AoC that create such brilliant immersion, but also the atmosphere. Towns are filled of people and taverns of drunkard locals, and quests litter every corner of the land. Be wary though, AoC is a game meant for mature audiences, with naked women and vulgar language a plenty.

The quests in AoC are superb, as all of them have significant meaning. Speaking with a quest-giver will cause the camera to zoom in towards their face, and a small cutscene-type process will begin. You won’t be finding any boxes of text here; instead the information is displayed at the bottom of the screen as are you’re choices in the conversation. You’ll be given several choices of what to say in most conversations and all of them will determine the outcome. All of the quests contributing to the main story are fully voice acted, and Funcom are hard at work adding voice to the rest.


The quests themselves are where the meat is though, as I’ve yet to find a single quest that didn’t have me doing something of actual importance. Most MMOs have standard quests, asking you to collect boar teeth or something equally trivial, but AoC will have you slaying demons, unraveling mysteries and even assassinating people whilst they sleep.


Something else that you may find a little different to begin with is that all of the towns and surrounding areas are actually instances of their own. Unlike traditional MMOs where the world is seamless, every different part of Hyboria is separate to the next, and is available in either Normal or Heroic Mode. It takes a bit of getting used to when you begin, but works really well and allows for some great new additions to the genre – such as the ability to change which instance you are in, but remain in the same zone. This is specially handy when you’re looking to escape a PvP Happy player or trash talk.

Vanquish thy enemy… now with player input!

Putting aside for a moment the unique style that AoC displays with storytelling and instanced questing, another of the truly innovative features provided is the combat. Opposed to the standard auto-attack feature found in most other MMOs AoC will have you pressing a separate key for each individual attack, beginning with Left, Right, and Forward – and adding Lower Left and Lower Right later in the game. This is then combined with the use of combos, requiring you to first press the key assigned to the skill you would like to use, and then pressing a combination of keys in order to execute the attack. For example, using the skill Vicious Strike might require me to press my assigned key 5, followed by 1 and 3, in which I have assigned to Left and Right Attack. This simple addition to the game adds incredible depth not only to questing, but to PvP and raiding too. One wrong key-press can mean the difference between life and death, adding loads of excitement to the somewhat boring and overused combat style presented in most other MMOs.

Another of the features that helps to make the combat in AoC more interesting is that all of the standard attacks and combos are AoE (Area of Effect) enabled, meaning that even the standard slices of your sword or axe will hit all of the enemies in front of you. This not only helps add the immersion, but it also makes multi-mob combat far easier to manage. It's also possible to perform a fatality, killing your opponent in a vulgar manner, and awarding you with a buff for the next few seconds. Although I'm not exactly sure what causes these fatalities to happen, they are a welcome addition as the animations are superb – as an assassin my fatality would usually consist of me stabbing my daggers into an enemies neck, then ripping them out viciously causing a spray of blood to litter the surrounding walls (did I mention this game was for mature audiences?). Equally awesome was watching my friend, a Demonologist burn his victims alive with a fire spell. When a fatality had activated they would run around, wreathed in flame for a moment, before clutching their throats and falling to the ground as a charred corpse. It's only a small addition, but it adds much to the immersion.


There will be blood... most of it yours.

Whilst the PvP system in Age of Conan does have some new additions that mix it up, there really isn’t that much to say. If you choose to play on a PvP server then you’ll most likely spend most of you’re time playing running away or hiding from the higher level players that find it endlessly entertaining to gank you into oblivion. This slows down quite a lot once you reach the higher levels, and with guilds being able to built cities and wage war on each other it does get more interesting, but for the most part it’s been done before, and it’s most definitely not a stand-out feature in AoC.

The most notable difference that I could find was that all players have the ability to stealth. It AoC it’s referred to as Hiding, and can be done simply by pressing H. However unless you’re an assassin you be spotted quite easily, and if you move your stamina will be quickly drained. But combine this with the unique combat style and instance zones and it makes for some very fun battles, and for the most part I was happy I chose to play on a PvP server.


Not without flaw

What Age of Conan does right, it does better than ever before. There are however some lingering issues that hinder its success. Mainly, this comes down to the enormous difference between Tortage and the rest of the world. Tortage is hugely polished, with voice acting present in every quest, plenty of players running around the island, memorable characters throughout the towns and meaningful quests that won’t soon be forgotten. Unfortunately, this makes it painfully obvious that the rest of the game has received far less attention and by level 25 you start to realise that you’re still playing the same MMO as you have the last few years, with prettier scenery and an improved combat system. But until we get a developer that is actually willing to push the MMO envelope and try some really new ideas then this is most likely as good as it’s going to get.

Monday, September 8, 2008

Funcom Security Exploits Patched

Dan Caselden and Gabriel Landau of Independent Security Evaluators recently checked into Funcom games Anarchy Online and Age of Conan Hyborian Adventures. The evaluators discovered some rather disturbing exploits within the games. One of which could even allow a hacker to take control of the targets computer. Fortunately, ndependent Security Evaluators contacted Funcom and the problems have since been patched to prevent any future issues.

8/28/08 - Funcom released patches for both games today. Both vulnerabilities were fixed in Anarchy Online. In Age of Conan, the directory traversal vulnerability has been fixed, but the buffer overflow remains. We do not believe that the buffer overflow alone currently poses a serious risk to players, but we recommend that Funcom fix it promptly so it cannot be used in any future hybrid attacks. In the meantime, we suggest that players exercise caution when downloading custom game scripts from third parties.

Play AoC with Your XBox 360 Controller

Blue Orb, the creators of the SwitchBlade application that allows gamers to play PC games with their Xbox 360 controller have taken their application to Hyboria. Their latest work was displayed at this years Games Convention for attendees to check out.

SwitchBlade is an easy to use application that brings a fully configured game controller interface and experience to any PC game. Once SwitchBlade is installed, it provides a console gaming experience for the gamer looking for a new way to play popular PC games. Age of Conan: Hyborian Adventures is the latest PC game supported by SwitchBlade, and the application’s preconfigured key bindings map the Xbox 360 controller buttons to the most commonly used Conan controls.

Key Features of SwitchBlade are:

Provides all the gaming functions of a mouse and keyboard
Brings Xbox 360® controller support to Age of Conan
Use one of the many richly pre-configured controller layouts, or...
Create your own customized layout

Funcom Invades DragonCon 2008

Funcom will be attending this years DragonCon. DragonCon is the largest multi-media convention dealing with science fiction, fantasy, gaming, and comics. This year Funcom will have a booth for attendees to stop by and pay a visit.

Funcom Booth hours (Our booths are in the Marriott Marquis ballroom 103-111):

Friday 1:00 p.m. – 7:00 p.m
Saturday 10:00 a.m. – 7:00 p.m.
Sunday 10:00 a.m. – 7:00 p.m.
Monday 10:00 a.m. – 5:00 p.m.
Event Schedule

Friday - FunCon Event (10pm Sheraton Capital Ballroom)

This year’s event is one not to miss as everyone is invited to join us Friday at 10pm at the Sheraton Capital Ballroom! We will have several ballrooms adjoined together with the best in lighting and sound as DJ Tarryk will be spinning the musical entertainment for the night. Along with the entertainment we will also have many Funcom attendees from Age of Conan, Anarchy Online and The Secret World dropping by throughout the night to help make this FunCon one to remember!

Saturday - Game Presentations

7 - 8pm : Sheraton Capital Ballroom (Age of Conan Presentation)
10 - 11am : Sheraton Athens Room (Anarchy Presentation)
Swag/Prizes

You may have chances to win the following at DragonCon:

Posters
Inflatable Swords
Tshirts
Lanyards
Custom PC cases
One special customized Anarchy Online PC


About DragonCon

Dragon*Con is the largest multi-media, popular culture convention focusing on science fiction and fantasy, gaming, comics, literature, art, music, and film in the US. Dragon*Con 2008 will be held Labor Day weekend (August 29 - September 1, 2008) in Atlanta, GA.

Sunday, September 7, 2008

Anarchy Online and AoC Vulnerabilities Fixed

The Baltimore Sun reports that security firm Independent Security Evaluators has disclosed vulnerabilities in the popular MMORPGs Age of Conan and Anarchy Online. The flaws (which have since been patched) allowed a malicious user to read files from and take control of another player's computer.

Using flaws discovered in the games' coding, Independent Security Evaluators
said it was able to read confidential files on massive multiplayer online (MMO)
games Anarchy Online and its best-selling successor, Age of Conan. ISE, which
will reveal the research today on its Web site (securityevaluators.com), said it
was also able to take control of a player's computer in the older game.

The vulnerabilities, ISE says, expose a growing concern among industry
experts. Many say players of such games should start worrying more about
malicious attacks that can endanger confidential and financial data than the
virtual battles that revolve around crushing demon skulls and laying siege to
ancient towns.

Saturday, September 6, 2008

Hellgate's Failure and AoC's Success

Mythic VP and lead "Warhammer Online" designer Mark Jacobs told MTV News the things needed to make a successful MMO and explained what went wrong with 'Hellgate,' why he wanted ' Age of Conan ' to succeed.

The details are as below:

Mythic VP and lead "Warhammer Online" designer Mark Jacobs told me some of the
things needed to make a successful MMO. But he also said if you're looking to
make an online game nowadays, the odds are against you.

"If you look at
the numbers, MMOs have the highest failure rates of any entertainment product,"
Jacobs said. Going all the way back 11 years to the release of "Ultima Online,"
the first MMO to reach 100,000 subscribers, he said that there have only a been
handful of successful MMOs compared to the number of them being developed.

I mentioned how the measure of success nowadays might be if your game
still exists in a year. "It does seem that way," he said, "and it is just
tremendously sad when you look at the amount of money and effort that goes into
MMOs."

In our recent conversation about the state of online games, we
also touched on why last year's "Hellgate: London" went under, and what the
troubled "Age of Conan" can do to prevent the same fate.

First, we
discussed "Hellgate: London," the online action-RPG was made by Jacobs'
long-time friend Bill Roper. Though Roper had experience as VP of Blizzard North
working on the "Diablo" series, his company Flagship Studios recently closed its
doors following the release of "Hellgate," its first title, last October. So
what went wrong?

Wednesday, September 3, 2008

AoC: PoM Guide to Leveling 1-80

Below I will describe leveling builds. Where, what and when on AoE leveling.

Skills:

Renew Mana - Max every level.

Mana Attractor - Set to half of the max for every level.

Casting Consentration - 100. Only raise after when you get interrupted.

Climbing - Highest you will need is 600 that I have come across.

Hiding - 30 So you can hide from other players.

All other skills are personal refrence like Run Speed, Perception etc. Bandaging and Recovery are completely useless to Priests. Use potions if needed.

Gear while leveling:
Max Health - Gives you a health boost.
Max Mana - Increases your mana pool.
Wisdom/Magic Damage - Increases Damage from spells (Supposedly)
Mana/Health/Stam Regen - Increases the rate of regeneration to your Stam/Mana/Health.

While solo grinding make sure to use:
S - Solo
H - Healing
I - Is
E - Easier
L - Less
D - Damage

Use a Book/Staff when grouping and not taking any incoming damage from players or NPC's for better stats.

Nastal's AoE Feat Build:

I know there is many builds out there that are playable or may excell in one area or another. I prefer to speak upon my experience rather then the experience of others.

This is my level grinding build at level 80. Been AoE grinding with a mixture of quests since mid 40's. I have to say this has been very easy with practice. You will be grinding most of your levels post 50.

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Start in the Vengeance feat tree.

Vengeance:
10-14 Improved Smite
15-19 Cleansing Fire
20-23 Holy Vengeance
24-25 Revivication (2 points only)
26-28 Glowing Radiance
29 Searing Light (Wont be able to spend point untill level 30)

General:
30-33 Ether Flow

Divinity:
34-38 Lance of Mitra
39-42 Divine Lance

General:
43-44 Far-Reaching Spirit
45-47 Grace
48-51 Presence of Mind

Divinity:
52-56 Holy Accession
57 Clarity of Mind
58-61 Wrath of Mitra
62-64 Force of Will
65-67 Purification
68-70 Improved Repulse
70-74 Holy Surge
75-78 Overwhelming Light
79 Avatar of Mitra
80 Empowered Repulse

Here is what the build would look like at 80.
http://www.conanarmory.com/feat.aspx...ef16ef2e2f5ef7

This is ofcourse my opinion as of being level 80. I havent had any trouble grinding or PvP for that matter. Feel free to criticize my build or give constructive feedback.

Spell Rotation:
Smite > WoL > Repulse > Lance > Cleansed Fire > Radiance > Lance.

Leveling 1-80:

*Always try to select the instance with the least amount of people in your area. If you find your area crowded, change instances untill you find something more suitable. Also do quests. They are few later in the levels so enjoy them while you can.*

1-20: Tortage
Quest here, 1-5 is self explanitory. Once your in the Multiplayer part, start your destiny quests. If you happen to be below the required level to continue your destiny questline then I suggest going to Acheronian Ruins first then White Sands followed by underhalls last. I got to 20 before doing my final destiny quest.

20-24: Wild Lands of Zelata
You can get here by going to Old Tarantia and going to the SW gate. Pickup as many quests in town as you can then start knocking them out. AoE grinding isn't really needed as much before 35-45.

24-32: Conall's Valley
To get to here you need to go to Conarch Village in Cimmeria. If your leaving Wild Lands head back to Old Tarantia then use the West Gate to get to Conarch. Once in Conall Valley you will have a few quests you can pickup in Conarch for the beginning part of the zone. Optionable to skip these. You want to make your way to Cimmerian Settlement to start your quests. Also quest hubs are at Mountain Glade, Cascade Falls and Gravesinger gives a couple. You will find plenty of quests and a few elite quests for some decent gear to obtain.

32-35: Wild Landz of Zelata
After completing Conall Valley head back to Wild Lands, there is a slew of quests to get here again. You will be getting quests for Border Range aswell. I suggest completing every quest in Wild Lands before doing the Border Range quests. Before heading to Border Range make sure to pickup the quest from Fabio in Old Tarantia in the Market District. His chain leads to a Sanctum of Burning Souls quest.

35-36: Outflow Tunnels
After completing Wild Lands and Border Range you will have a couple quests to do in here. Its decent XP and the mobs arent too bad. Also you need to complete this for a Sanctum quest from Fabio. Also explore around to find the Sarcophogus it has a book on it that starts another Sanctum quest aswell.

*Optional* 35-37: Sanctum of the Burning Souls
You can get here in Wild Lands, after completing all of Border Range, Tesso and Zelata quests you should have quite a few quests here to do. You need to find a group for this instance and make sure everyone is atleast 35+.

*Optional* 35-40: Wild Lands of Zelata
The VERY NE part of the map there is Vanir Camps galore! You can get here by following the road North from the Lynx's, there is also a ressurection point up here. Great if you die you are still close to getting back into action. If you happen to run out of quests and dont want to go to Kopshef for questing then there is an extraordinary place to AoE grind here. Take some practice and alot of running but your constantly killing it seems. Took me about 2 1/2 hours to grind 35-40 out.

*Early 40's you can choose between two different zones. Field of the Dead or Tarantia Noble District.*

40-43: Field of the Dead
Directly connected with Conall Valley. Questhub at Crossroads, Foothills, Stream Bridge. Follow the quests here in this zone while leveling. Like I previously stated. Quest as much as you can they are few later in the levels.

43-45: Tarantia Noble District
You can get here by crossing the bridge in Old Tarantia from the Trade District. Alot of good quests you can do here. Some are bugged some are not. The bugged quests for killing the NPC's seem to work if you do them in "Epic Instanced" mode. Also start your arena chains. Your gonna wanna come back to finish at 54.

45-50: Field of the Dead
Directly connected with Conall Valley. Quest Hubs at Lookout Point and Stream Bridge. Doing these with a little mix of grinding should get you to 50 without any problems. Also don't forget to try and do the Death to the Vanir line. Decent XP and good blue reward at the end.

50-60: Eiglophian Mountains
Direct connected with Field of the Dead in the SE. Quest Hubs at Main Town, Hunting Lodge and a few around the roads as you travel. Can do some decent grinding in Cannibal Cave once your 52. Later in the levels you can grind out 60 in the Vanir Camps West of Hunting Lodge.

60-62: Thunder River
You can get here through Poltain. Quest Hubs in the town and across the adjacent bridges. Decent grinding on Cannibal Camps on the SouthEast part of the zone. Quest as much as possible.

62-72: Atzel's Approach
You can get here through Lachiesh Plains. Quest Hubs by Entrance and at the First Rez point. Quests will start becoming scarse. So you may have to grind some on one of the few camps I mention below on my AoE Hotspots section.

72-80: Keshetta
You can get here through Purple Lotus Swamp. A few quests to do here, although I suggest saving them for level 79. Can easily knock out half a level through the quests at 79. AoE grind alot here, look below on locations.

AoE Hotspots:

**When doing most of your AoE leveling. Its generally best to get a group together. Experience is still spectacular and you have more ability to control your area. If on PvE server, just hope the spots aren't taken already. Make sure to have the highest level apprentice everyone.**

My AoE Group Make-up.
We have yet to lose a spot unless swarmed by 80's. Keep HoT's stacked and Damage going and you will survive huge groups or another attacking group trying to take over your camp. WoL doesn't stack with other priests HoT's (Unless you outlevel your companions by 3+ levels) so only keep up Emanation of Life.

Priest of Mitra
Tempest of Set
Herald of Xotli
Gaurdian
Bear Shaman
Demonologist


Eiglophian Mountains
53-57: Cannibal Caves - Directly East of Hunting Lodge.
57-60: Vanir Camps - West of Hunting Lodge.

Atzel's Approach
60-65: Vanir Camps - Before Skammestein.
65-69: Vanir Camps - Skammestein.
69-73: Vanir Camps - Fortress.

Keshetta
73-76: Cohort Camp - SE of Entrance.
76-80: Death Master Camp - SE of Main Town.

Good Leveling Duo's:

Herald of Xotli - After enough practice the both of you can do well together for PvE and really well at PvP. They have good AoE from Hellfire Breath to compliment yours.

Tempest of Set - By far the best class to Duo with in my opinion. Whenever I have grouped with a ToS. We were able to clear camps 5x faster then I could solo. Also as a duo you are hard to kill unless you are extremely outleveled. Anyone 5+ and below in groups of 4 or less you should dominate.

Demonologist - Great AoE and a Damage Absorbtion shield. They kinda suck earlier in the levels but they really shine 40+.

Necromancer - Same as the Demonologist but takes a bit more dedication. Alot of people have been turned off by this class Because they are completely lackluster early in the levels. Necro's really compliment you well though later in the levels with all their minions to boost your stats.

Helpfull Links:

Conan Armory - Feat Calculators, Playefield Maps etc.
http://www.conanarmory.com

AoC Wiki - General Information about anything AoC. Great site.
http://www.wikiaoc.com/The-Age-of-Conan-Wiki

Curse Gaming - Customize your UI by getting UI Mod's here.
http://aoc.curse.com/

Level 80 Builds:

PvE Spec:
(Current spec for PvE Raiding).

http://www.conanarmory.com/feat.aspx...efe3f2ef3efef7

Divinity:
Lance of Mitra - Damage and Healing spell, very usefull for spike healing.
Divine Lance - Makes LoM heal on damage.
Sacred Lance - Improved range of the Healing radius effect from LoM.

Vengeance: Early talents arent as important so I'll start where it matters.
Glowing Radiance - +5% Melee/Ranged/Magic Damage when casting Radiance.
Revivication - Places EoL when your struck by melee attacks on yourself.
Guiding/Empowered Hand of Mitra - With more talents increased the duration of HoM to 12.5 seconds and makes it an instant cast spell.
Determination - Decreases the casting time of all your CC spells allowing you to get that CC spell off faster.
Relentless Faith - Increases the duration of your CC/Debuff and HoM spells.
Immortal Spirit - Key talent in PvE raiding, Increases your EoL from 13 to 20 seconds and WoL from 20 to 30 seconds, allowing more time for DPS in between keeping your HoT's up.

General:
Ether Flow - Increased Mana Regeneration, very needed to maintain a healthy mana pool.
Far-Reaching Spirit - Gives your Radiance spell a +2 Meter range.
Spirit Armor - Increased your base stats to +3% for melee damage.
Guiding Spirit - Makes WoL recast time go away, allowing you to spam heal this spell.
Presence of Mind - Makes your Radiance spell Instant with no casting time. In clutch situation 1.5 seconds could mean to death or life of yourself or your tank.

PvP Spec:

http://www.conanarmory.com/feat.aspx...cf2ef5ef2ef2ef

Divinity:
I have found the Divinity Tree to be more PvP oriented deeper in the tree than Vengeance. The above build Maximizes your DPS while giving you some key abilities for survival. Don't underestimate the power of Avatar of Mitra, a AoE stun that lasts for 5 seconds allowing your to get a free repulse on anyone effected by the stun.

Vengeance:
Holy Vengeance is the key feat here, while Cleansed Fire and Revivication are just helpfull spells. Holy Vengeance when stacked with Wrath of Mitra, Exemplar basically increases your Holy damage by 150.

General:
Ether flow/Far-Reaching Spirit/Spirit Armor/Presence of Mind are all longevity and survivability talents for PvP environments. Exemplar and Vengeance of the Gods are your damage modifiers for bursting down your enemy.

Hellgate's Failure and AoC's Success

Mythic VP and lead "Warhammer Online" designer Mark Jacobs told MTV News the things needed to make a successful MMO and explained what went wrong with 'Hellgate,' why he wanted 'Age of Conan' to succeed.

The details are as below:

Mythic VP and lead "Warhammer Online" designer Mark Jacobs told me some of the
things needed to make a successful MMO. But he also said if you're looking to
make an online game nowadays, the odds are against you.

"If you look at
the numbers, MMOs have the highest failure rates of any entertainment product,"
Jacobs said. Going all the way back 11 years to the release of "Ultima Online,"
the first MMO to reach 100,000 subscribers, he said that there have only a been
handful of successful MMOs compared to the number of them being developed.

I mentioned how the measure of success nowadays might be if your game
still exists in a year. "It does seem that way," he said, "and it is just
tremendously sad when you look at the amount of money and effort that goes into
MMOs."

In our recent conversation about the state of online games, we
also touched on why last year's "Hellgate: London" went under, and what the
troubled "Age of Conan" can do to prevent the same fate.

First, we
discussed "Hellgate: London," the online action-RPG was made by Jacobs'
long-time friend Bill Roper. Though Roper had experience as VP of Blizzard North
working on the "Diablo" series, his company Flagship Studios recently closed its
doors following the release of "Hellgate," its first title, last October. So
what went wrong?

"I know for a fact that sometimes just having talent is
not enough," Jacobs said after a long sigh. "You need leadership and you need
patience. And what's most important - something that so many developers forget -
is you also need to deflate the ego a little bit. You really have to remember
that as good as you were then - 'Diablo' was a great game - you're not always
going to be right... I think for 'Hellgate,' that was part of the problem."

He also said that no matter how great you think your game is, developers
must listen to the community. "It doesn't mean you have to follow what they say,
but you always have to listen," he said. "The test of greatness is to know how
to look at it and either incorporate it or learn from it. We might listen to the
wrong advice, but we always listen. That's how I think all developers have to be
because nobody is that smart and nobody is right all the time."

On the
topic of the listening to the community, I wondered what Jacobs thought about
Funcom's May-released MMO "Age of Conan" and the trouble the company has had in
terms of delivering promises to its fanbase. Blizzard president Mike Morhaime
recently said that 40 percent of "WoW" players who left for "Conan" have since
returned.

"If I was a 'WoW' subscriber, and I played another game hoping
it would be great and it wasn't, of course I would come back," he said. "I'm not
saying 'Conan' sucks but obviously the people who left it thought it sucked,
otherwise they wouldn't have left it. And the same thing may happen to us...
'Conan' had great sales initially, but then [Funcom] failed to follow up with
continued great sales. If you're not selling boxes anymore, if players aren't
talking about how good your game is, then obviously people are not happy with
it."